Welcome to the Pokémon Black and White in-game tier listing! The goal of this list is to rank every Pokémon at Unova in among those six tiers, from S to E, every vaguely determining its viability. The significant factor under which each is ranked is efficacy; a Pokémon that is efficient supplies faster and easier solutions to major battles, which include Gym Leaders, Elite Four members, also N and Ghetsis in the Pokémon League, than ones who are inefficient. Pokémon in high ranks, such as S and A, are considered very efficient, while people in lower tiers, like D and E, are considered not very efficient.
Which will be the tiers?
You’ll find 6 tiers in this list:
Pokémon are rated under the following 5 factors:
- Availability: This is how ancient a Pokémon becomes available at the game and just how difficult it’s to find (read: encounter rate). Does this require significant backtracking, require HM moves, or simply have a very low experience rate? This includes backtracking to rekindle the Plume Fossil or Cover Fossil in Nacrene City after obtaining one at the Relic Castle, as well as grabbing Water-types, Cobalion, or even Virizion post-Surf. How can the typing’s matchups work against the entire game? If a Pokémon has improved studying, it’s frequently regarded as a higher rank.
- Stats: A Pokémon’s stat distribution is a must for its success. Does the Pokémon have a stat supply that complements its movepool along with typing? If a Pokémon has a stat distribution that favors both its typing and movepool, it’ll frequently be higher on the tier list. In general, a Pokémon with reduced Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is crucial. What goes does the Pokémon obviously get and could possibly acquire? Unlike with past games, TMs are of unlimited usage and so have no opportunity price. With that said, in case a Pokémon wants a TM found at a detour away from the primary path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in lower Wellspring Cave with Surf), it will be knocked down a little.
- Major Battles: Major battles include Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How can the Pokémon bring about these conflicts? A Pokémon that leads to many big conflicts will often be seen greater than those that do not.
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What applications is the player allowed to use?
The player is allowed to use any valid means inside the capsule for completing the game efficiently. The participant is only allowed to exchange to evolve Pokémon and not to receive outside help differently. Keep in mind that items have opportunity costs related to them and may negatively lead to some Pokémon’s rank if it takes plenty of pieces, for example two or more.
Under what conditions were Pokémon tested?
Every Pokémon was tested and rated under these additional conditions:
- Each Pokémon was usually on par with the major Trainers’ levels, in most outleveling their ace by two degrees. Reasonable levels at the Elite Four normally change between 48-50.
- Most evaluations were performed with five-member teams, even though it is notably more best to run four or less, since they will have more experience and easily outlevel competitions.
- Lucky Egg was fully permitted and needed for larger teams to reach appropriate levels.
- Round the Unova area, there are around twelve Rare Candies (discounting Passerby Analytics HQ), some of them requiring backtracking and HMs to be accessed. They are utilised to reach the aforementioned amounts for the Elite Four when using bigger groups.
- Tampering using the clock to get items or Pokémon which are only available in certain seasons was completely permitted and didn’t negatively affect some Pokémon’s viability.
- Viability was set up before Ghetsis; anything that’s exclusive to post-game (like the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.
Intended for Pokémon that possess the greatest levels of efficiency. Pokémon inside this tier can OHKO or 2HKO a overwhelming bulk of foes, limit the amount of attacks used against them, and also operate with minimal dependence on objects to conquer opponents at comparable levels. All these Pokémon typically appear before the late-game, and also some other flaws they have are absolutely composed by their own advantages.
- Availability: Early-game (40% chance to appear at Route 4).
- Typing: Conserve for Drayden/Iris, Fire strikes all Gym Leaders and Elite Four associates for neutral damage and can be struck super effectively just by Clay.
- Stats: Darumaka is super fast, and its high Attack buffed up by Hustle lets it hit every foe tough; its own shaky bulk is fixed by Eviolite. As a Darmanitan, it hits even more difficult, is way quicker, and has enough majority to take neutral hits well and also prevent OHKOs from super effective moves.
- Movepool: It locates Fire Punch at level 22, Belly Drum (which it could safely set up with as a Darmanitan) at level 30, and Flare Blitz at level 33. Hammer Arm depends upon development, also Superpower is heard at level 47.
- Major Battles: As a Darumaka, it only ever struggles against Clay. Burgh and Elesa shed to Darumaka, although it needs Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris falling into Belly Drum. At the Elite Four, it may use Belly Drum plans again to sweep all but Marshal. It is beneficial against N and Ghetsis, the latter being swept if you use Substitute and X Rate at conjuction with Belly Drum.
- Additional Remarks: Although Hustle might be annoying, most of the misses aren’t deadly; it doesn’t prevent Darumaka from being among the best options for an efficient conduct of those matches.
- Typing: Very few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the exception.
- Stats: Since a Drilbur, it’s a really good Attack stat and great Speed, even though its bulk isn’t as impressive. As an Excadrill, it gains a significant boost in Attack and HP, letting it endure most neutral and some super effective motions. Excadrill’s base 88 Speed lets it outpace most foes later on.
- Movepool: Until it learns Metal Claw at level 15 and Dig at level 19, it is going to be relying upon Fury Swipes. Drilbur sets up using Hone Claws until it learns Swords Dance as Excadrill at par 42. It may be educated X-Scissor and Heal through TMs. Excadrill may sweep the whole Elite Four minus Marshal by simply utilizing Swords Dance once. It is also effective at contributing majorly against N and Ghetsis (especially if you are playing from Black, since it can use N’s Zekrom as installation lure ).
- Added Comments: Drilbur should be developed at par 33 to find out Earthquake a little earlier, which can be fostered with Soft Sand out of Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and so is highly suggested to grab, even if the technique is annoying.
- Entry: Early-game (20% chance to appear in Route 4).
- Typing: Though it struggles with Skyla, Scraggy’s typing allows it to beat Brycen and each one of the Elite Four associates barring Marshal.
- Stats: Scraggy has great defensive and Attack stats, which is buffed by Eviolite. Its Speed will eventually cause it issues since a Scrafty, however, you ought to have Speed EVs into outspeed some lower risks.
- Movepool: its just STAB movement is Faint Attack till it learns Brick Split at par 20. It may be taught Payback at level 23 to take advantage of its reduced Speed. High Jump Kick at level 31 and Crunch at level 38 are the strongest STAB moves. TM-wise, it can be taught Setup and Stone Slide.
- Important Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It needs Eviolite for all of them as a Scraggy. Additionally, it does well against every Elite Four member pub Marshal and is helpful against N and Ghetsis.
- Additional Remarks: The combination of a strong movepool and great typing that simplifies a whole lot of major competitions makes Scraggy a very excellent choice for a series of the matches. Constantly use one with Moxie over Shed SkinCare.
Reserved for Pokémon whose efficacy in terms of finishing the sport is considered to be rather significant. Pokémon in this tier have the ability to OHKO or 2HKO a lot of foes and are not very reliant on things to be successful, but they possibly have some observable defects that hurt their efficiency or possess their usefulness counterbalanced by a late arrival.
- Availability: Mid-game (Receive Plume Fossil from female Backpacker in Relic Castle and renew in Nacrene City at level 25).
- Typing: Rock / Flying offers it five weaknesses, though only Rock is ordinary. Archen’s only actual losing matchup is from Elesa; it is good elsewhere.
- Stats: Archen has excellent Attack combined with good Speed and Special Attack, but it has lacking defenses. For instance Archeops, these stats skyrocket to 140/112 offenses with excellent 110 Speed. The two Pokémon must be careful though, as their Defeatist ability halves their offenses at 50 percent or less HP.
- Movepool: It begins with Ancient Power (you can instruct Rock Tomb through TM) and finds Acrobatics (its best move) three levels afterwards at 28 to substitute Pluck.
- Major Battles: The line’s absolute power means it performs well in most significant battles save Elesa, although it must stay healthy to prevent Defeatist. Against end-game threats, if it doesn’t OHKO a foe, that foe will often come close to knocking it to Defeatist range (a great deal are 2HKOed from Acrobatics).
- Added Remarks: Archen is still one of the most powerful Pokémon to use, but Defeatist holds it back.
- Availability: Late-game (20% likelihood of experience in Mistralton Cave, obtained with Surf).
- Typing: Dragon is just resisted by the rare metal registering. Ice- and also Dragon-types which are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Water, Fire, and Electric.
- Stats: It owns really high Attack (especially as Haxorus), fantastic Speed, and okay defensive stats. However, as an Axew, it is a bit delicate. It learns Dragon Dance at level 32 and Swords Dance at par 48 as Fraxure. It may also learn Brick Break, Shadow Claw, also X-Scissor through TMs for rotating coverage as Haxorus.
- Important Battles: You need to possess Fraxure for Brycen. It is capable of crossing all significant battles which are abandoned (including Brycen due to AI not picking Frost Breath). Haxorus is the sole Pokémon that can sweep the entire Elite 4 combined with N and Ghetsis because of its rotating coverage.
- Added Comments: Despite arriving late, Axew is a fantastic Pokémon to work with, as it can sweep every major struggle left, with Mold Breaker being the preferred ability. Its policy such as Brick Break, Rock Slide, and X-Scissor may be rotated to suit major struggles. Its Slow experience growth rate is fixed with Lucky Egg.
- Availability: Early-game (20 percent chance of experience in outer portion of Pinwheel Forest).
- Stats: It’s high Attack and HP and okay defenses as Conkeldurr, but it is a tiny bit slow. Timburr’s Special Defense is pretty low too.
- Movepool: This will initially rely upon Low Kick and Rock Throw. At level 20, it is going to learn Wake-Up Slap. After evolving, it learns Bulk Up and Rock Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. Additionally, it accomplishes Brick Break and Payback from TM.
- Major Battles: It does nicely against Lenora and will succeed against Burgh if it’s evolved at that point.
- Additional Remarks: Conkeldurr stays useful before the Pokémon League, in which it falls off because of adverse matchups. However, Conkeldurr still strikes roughly 1/3 of end-game with its STAB attacks. If yours gets Sheer Force, don’t teach Stone Edge over Rock Slide, since they have virtually the identical energy, however, Rock Slide has more accuracy and PP. Gurdurr and Conkeldurr share the same level up learnset.
- Entry: Early-game (Course 1 from levels 2-4 at a 50% encounter rate).
- Typing: The line’s members are Normal-types and neutral against what save Shauntal, whose Ghost-types are resistant, and Marshal, that hits the lineup super efficiently.
- Stats: The Lillipup line has solid stats except for Special Attack, with Stoutland having 100 Attack, 80 Rate and 85/90/90 bulk.
- Movepool: Tackle and Bite carry Lillipup nicely until Carry Down at par 15 and (like a Herdier) Crunch at level 24. Return through TM in Nimbasa City is your line’s best STAB attack as soon as they possess high friendship, and the Setup TM can be handy to enhance offensive stats.
- Important Battles: The Lillipup line has a solid showing in most major battles, as several competitions withstand Regular, and Ghost- and also the infrequent Steel-types are handled by Crunch and Dig. Work Up can help the line sweep some conflicts from Elesa onward.
- Additional Comments: Lillipup is consistently a great Pokémon for both Gym Leaders however is too reliant on Work Up fosters to do its job in the Pokémon League. Get the critical Spirit capability as Lillipup, as it turns into Intimidate as a Herdier onward, letting the line take bodily strikes better.
- Typing: Water typing is good everywhere aside from Elesa and Drayden/Iris.
- Stats: Oshawott’s line has mixed attackers with typical Speed and decent bulk.
- Movepool: Oshawott upgrades from Water Gun to Razor Shell at level 17 to Surf later on. The lineup also has Grass Knot, Dig, and reunite since mid-game TMs, also Megahorn can be relearned as Samurott.
- Important Battles: Water beats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk along with Chandelure. Caitlin rescue Sigilyph is managed with Megahorn, along with the line can beat Ghetsis’s Seismitoad along with N’s Carracosta with Grass Knot. You are able to TM Blizzard to get Drayden/Iris, however it’s expensive.
- Additional Comments: Oshawott is the most effective newcomer to pick, as its Water typing and strong moves make it even more consistent in major fights compared to other starters.
- Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10 percent ).
- Typing: Water typing is fantastic for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
- Stats: The actors have all around excellent stats, most notably 98 crimes and 101 Hurry.
- Movepool: Water Gun reaches the wonderful Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and Fighting-type TMs for broad coverage and Function Up for setting up. Scald later upgrades to populate, and Blizzard is bought at Icirrus City.
- Major Battles: Simipour can hit Burgh’s Dwebble, Shauntal’s Chandelure and Golurk, and Grimsley’s Krookodile with STAB strikes. TM coverage manages practically everything else.
- Added Comments: Panpour’s Water typing and broad coverage permit it to beat most Gym Leaders, but it’s still reliant on Function Up boosts for your Pokémon League. Evolve at par 22 after getting a Water Stone at Castelia City.
- accessibility: Early-game (35 percent chance to look in Inner Pinwheel Forest in White, accessible only by commerce in Nacrene City at Black).
- Typing: Grass lets it strike Clay as well as Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, and also common Bug- and also Poison-types normally pose a danger to it.
- Stats: Petilil has high Special Attack and good bulk. Lilligant has high Speed and Special Attack, using its Distinctive Defense also raised by Quiver Dance. As a Lilligant, it will learn Quiver Dance at level 28 and Petal Dance at par 46.
- Major Battles: As a Lilligant, it may sweep each major fight by setting up Quiver Dance; nonetheless, sometimes, it should utilize Sleep Powder to obtain boosts safely. Additionally, it wants a great deal of fosters to take down a great deal of teams that have Grass-resistant Poémon.
- Additional Comments: When it learns Giga Drain, evolve it until degree 28. Sun Stone could be obtained in the Ace Trainer at a Nimbasa City building. Though Petilil can conquer all major fights, it requires a lot of Quiver Dance boosts to conquer resistant foes, as it depends only on Grass-type STAB moves. Personal Tempo is your preferred capacity to avoid confusion caused by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Small character and the Chlorophyll capability, is at level 15, also has 20/20/20/31/20/20 IVs.
- accessibility: Early-game (Wellspring Cave, 50% experience rate).
- Typing: Rock typing lets the line overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more resistant to the common Normal-types.
- Stats: The Roggenrola lineup members are physical tanks, but they are incredibly slow. As a Gigalith, it has a great 135 Attack stat coupled with high general bulk. If you keep it unevolved for two amounts, it picks up Rock Slide at par 27, which conveys it into Stone Edge at 48 once evolved. Rock Smash, Return, Bulldoze and Toxic can be taught through TMs.
- Major Battles: The line is a fantastic selection for both Lenora, Burgh, also (if it’s the sole Pokémon from the celebration so it does not get phazed by Dragon Tail) Drayden/Iris with Iron Defense. Gigalith counters Elesa, Skyla, and Brycen nicely, but it must avoid Clay. Gigalith 2HKOes neutral end-game aims with Stone Edge and manages N rather well, particularly with putting up Iron Defense on Zekrom in Black. It’s useful for Ghetsis’s Eelektross and Bouffalant regardless of the latter having Earthquake.
- Added Remarks: Gigalith stays useful before the Pokémon League, where it drops off because of adverse matchups and limited aims to hit STAB moves. It may make good usage of Hard Stone and Quick Claw.
- Entry: Early-game (Route 4 from degrees 14-18 in a 40% encounter rate).
- Typing: Ground / Dark provides the line advantages against Elesa, Shauntal, and Caitlin, however it is average elsewhere. Krookodile has good 95/80/70 majority, 117 Strike, along with 92 Speed.
- Movepool: Level 14-15 Sandile begin with Bite, which can be preferable to Assurance on higher-level ones. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at par 28, which can be basic STAB moves. Later on, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it wide policy. It’s wise to hold off on evolving Krokorok for eight levels to acquire Earthquake at level 48 instead of level 54 as Krookodile.
- Important Battles: The Sandile line has a strong showing in all major battles, even ones in which it has a drawback, as a result of Moxie and good Speed. It can sweep Elesa together with Rock Tomb and Dig, fares decently against Clay’s Excadrill, is superb contrary to Shauntal and Caitlin, also hits 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky as a result of Sturdy and Aqua Jet). Brycen and Marshal are rough to the line but still workable.
- Added Comments: Krookodile is one of the very best late-game sweepers available, using its STAB moves with few replies. Moxie aids this and makes it amazingly powerful as it has Earthquake.
- Typing: Fighting typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it falls to Shauntal along with Caitlin.
- Forged: Sawk’s high Strike and Rate, coupled with decent bulk, also make it an Fantastic sweeper
- Movepool: Sawk updates from Dual Cease to Low Sweep to Brick Break to Close Combat throughout the game, using TM moves such as twist and Rock Slide providing useful coverage. Setup and Bulk upward at par 33 allow Sawk improve its Attack.
- Important Battles: Sawk wins conveniently against Lenora but demands Work Up or Bulk up to sweep most of the additional Gyms. Against the Elite 4, Sawk sweeps Grimsley and is neutral against Marshal.
- Additional Remarks: Sawk is quite effective out of the box, however STAB moves are resisted fairly frequently, and its decent defensive stats don’t hold up too towards the conclusion of the game. Sturdy is the preferred ability but not required. Try to catch a Sawk at par 17 from shadowy bud to start with Low Sweep.
- Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis well, though it loses to Shauntal and Caitlin.
- Stats: Throh possesses high Attack and HP along with good surveillance and Special Defense, however it’s rather slow.
- Movepool: It will have Seismic Toss upon being caught and, based on level, Vital Throw (otherwise heard at level 17). TM-wise, it could be educated Brick Break (outclassed by Storm Throw) and Rock Slide. Payback via TM helps Throh do nicely against Shauntal.
- Important Battles: Throh is quite useful against Lenora. It also sweeps all Gym Leaders, even Skyla and onwards, thanks to Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal reliably, while Shauntal has her team swept by Throh, minus Cofagrigus, if you cure it up a couple of times. It is also useful against N and Ghetsis, since it may take down a few of their Poémon easily.
- Added Comments: Throh is good for most major fights, but it is overall dependent on several Bulk Up boosts, which becomes problematic at the Pokémon League. In White, it is possible to find a level 17 Throh fairly easily by going into dark bud with a flat 17 Pokémon at the guide and using a Repel. Throh usually can install only 2-3 Bulk Ups in the slightest, because its low Speed usually means it will often take a strike before doing anything.
Reserved for Pokémon whose efficacy in terms of finishing the game is considered to be high. Pokémon inside this tier are able to OHKO or 2HKO a fair amount of foes and might require a little bit of item reliance to sweep opponents’ teams. These Pokémon are very helpful, but either have several defects holding them back or are struck fairly late.
- Accessibility: Early-game (Desert Resort, 10 percent, amounts 20-22).
- Typing: Bug/Rock typing is odd, providing just weaknesses to Water-, Rock- (ordinary ), and Steel-types. Matchup-wise, Dwebble has benefits against Elesa, Skyla, Brycen, Grimsley, and, to an extent, N. It should not be utilized against Clay and Marshal.
- Stats: Dwebble has good base 85 Defense, 65 Attack, and fine 55 Speed. Crustle has great overall bulk and amazing Attack, but can be sluggish at base 45 Speed.
- Movepool: Dwebble starts with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at just level 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at par 43 or via Heart Scale, which turns it into a marginally speedy sweeper.
- Major Battles: Dwebble’s Rock STAB and Stealth Rock punish Elesa’s Emolga and Volt Switch. The line defeats Clay’s Krokorok and easily sweeps the last few Gyms with Shell Smash. Shauntal and Caitlin are shaky due to special movements, and Marshal is awkward due to Stone Edge. It May Take N’s Vanilluxe along with Zoroark along with Ghetsis’s Hydreigon.
- Additional Comments: Dwebble is a Pokémon with several very good matchups after it is educated Shell Smash. Ability-wise, Sturdy guarantees Dwebble lives any hit from total wellness, although Shell Armor blocks crucial hits; both are equally excellent.
- Availability: Late-game (20% chance to show up in Chargestone Cave).
- Typing: Steel-type gives Ferroseed a huge number of resistances, which are noteworthy in the conflicts from Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, sadly, but it does make it great against Water-type traces, especially the Seismitoad one. It will fear Fire-types, however.
- Stats: The Ferroseed line possesses excellent Defense and Special Defense, acceptable Attack, and incredibly low Speed, making it usually go last.
It learns Power Whip upon evolution and Iron Brain at level 46 for more PP. Payback may be learned naturally or via TM.
- Important Battles: Ferroseed can succeed from Skyla, however, it requires a good deal of Curse boosts to conquer her. It also does great against Brycen and exceptionally well against Drayden/Iris. It takes out Shauntal’s Golurk and Jellicent, can defeat Grimsley’s staff by setting up Curse, and beats Caitlin’s Gothitelle and Musharna by virtue of its own typing. However, it struggles against Marshal. It may also conquer N’s Archeops and Vanilluxe Together with Ghetsis’s Seismitoad.
- Additional Comments: Ferroseed’s fantastic typing makes it easy against most major fights, but its reduced Speed means it will always have a hit before doing any such thing. It’s also reliant on Curse boosts to win matchups. Giving Ferroseed Rocky Helmet from Cold Storage is also a good idea, as it and Iron Barbs will damage contact transfer users for 1/4 of the HP.
- Availability: Late-game (39 percent chance to appear in Chargestone Cave).
- Typing: Electric typing allows it to handle most of Flying-types (most especially Skyla) and lots of Water-types. Its Bug typing allows it to hit Grimsley super economically and also makes Ground-type moves impartial. But, foes’ Stone and Fire policy will get into its way.
- Stats: It’s good Special Attack and higher Speed (making Electro Ball useful), although its bulk isn’t impressive.
- Movepool: It comes with Bug Bite and Electroweb upon being captured. It should be educated Thunder via TM in Icirrus City. Charge Beam is also an alternative, albeit an unnecessary one.
- Major Battles: Like a Galvantula, it sweeps Skyla and Brycen and can help in the fight from Drayden/Iris. In the Elite Four, it can contribute by taking out specific dangers, but generally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon that are either frail or weak to Electric or Bug. Catch a Joltik with Compound Eyes, since it is Required to reach 91% precision on Thunder.
- Availability: Mid-game (Route 6 at a 25% encounter rate).
- Typing: Bug/Steel typing gives Escavalier nine resistances that help out from the last 2 Trainers, Shauntal, Caitlin, N, and (to an extent) Grimsley.
- Stats: Excellent majority of 70/105/105 and Strike of 135 make Escavalier a powerful tank, though foundation 20 Speed means it’ll always go second.
- Movepool: Rough early, but Escavalier soon gets Iron Head at par 37, the X-Scissor TM, and Swords Dance at 52, together with Slash and Return as coverage.
- Important Battles: Escavalier sweeps Clay using Fury Cutter (steal a Persim Berry out of a crazy Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of all Skyla’s team too (use Slash on Swanna). Escavalier manages the end-game nicely through Iron Defense and Swords Dance, even though Shauntal and Ghetsis are still shaky.
- Additional Remarks: Escavalier is a remarkably dominant Pokémon that, even though a hassle to get going, has an area in virtually all remaining important battles. While the slow Speed can render it open to status and accepting hits continuously, the benefits it owns make it worthwhile. Make certain that you receive a level 26 or lesser Karrablast for Fury Cutter. Reduce Skin is the favored ability because of Karrablast, since it becomes Battle Armor after evolving which helps Escavalier avoid significant strikes.